References to team members include customers, suppliers, and producers of any aspect of work; or refer to those consulted, informed, or above you.
The Ratio WHOOPEE! / WOE = "HOPE-ful courses of Action"
Whoopee! = Capability X Motivation X Probability of Success
(Woe is what you discover when you assess the team)
Capability Section
Capability = Skills, expertise, experience, and knowledge of history. Capability is increased by key players having: (allocate 0-2 points)
1.1 - Adequate authority to act/decide things
1.2 - Access to needed information
1.3 - Tools and Resources (infrastructure support)
1.4 - Skills at Level 3 competency or higher (Skills/Training)
1.5 - Accountability of others (Support/Dependable)
TOTAL = 0 (10 points possible)
Motivation Section
Are you providing adequate "motivators" for the styles of assigned members? (Prevent individual Woes) (allocate 0-2 points)
2.1 - You have defined the mission, vision, and desired outcomes ("Want"/"Not Want" lists)
2.2 - You have agreed upon the "rules of the road" in all colors (red, yellow, green lights are known).
2.3 - You have designed and defined a "road map" and visual tools to get to outcomes (schedules, flows, budgets).
2.4 - You have defined teaming roles (Approvals, Consults, Inform lists, and have integrated this with timelines to ensure accountability of others, including management support).
2.5 - You have defined the personal benefits and rewards for accomplishing this project.
TOTAL = 0 (10 points possible)
Probability of Success Section
Probability of Success Factors (allocate 0-10 points)
3.1 - This is a high visibility project.
3.2 - There is one clear leader assigned at each phase or component (one leader scores 10, two leaders score 5, three or more leaders score 0).
3.3 - Project goals are tied to Priorities or Business plan objectives (no linkage scores 0).
3.4 - The Tasks Lists (W.B.S.) are complete at the 80% known task level (work breakdown details).
3.5 - Rewards for key player and key contributors are known by all and announced for equity and credit taking reasons.
3.6 - There are only non-destructive, normal conflicts.
3.7 - Team Members have less than three major projects.
3.8 - The risk factors are constantly being identified, and reviewed. "Margin of error" issues are addressed with planned back-up strategies.
3.9 - Countdown, launch, and tracking activities have been spelled out and published for all players at each phase.
3.10 - The style of play is "teaming and collaboration" rather than "turf and competition."
Bonus Points: (5 points each)
3.11 - There is groupware in place which everyone on the team can access, such as project websites for tracking.
3.12 - People are trained in "stress and humor skills" to cope with crisis and "political" turmoil.
TOTAL = 0 (10 points possible)
To score your responses in this section, the total point value is divided by 10 and rounded to the nearest integer.
Results
Capability
Motivation
Probability of Success
Whoopee!
0
X
0
X
0
=
0
10 points possible
10 points possible
10 points possible
1,000 points possible
The Right Tool
for the Right Job & Team
If you have taken one of Michele's seminars or heard her speak, you know she has several checklists, worksheets, and "tools" you can tailor to your needs.
Michele also provide self assessments you can use to become efficient or effective as a team or organization.
Most tools are free to use. Some Assessment tools are distributed by and priced by unit.