Formula for a High Performance Team
References to team members include customers, suppliers, and producers of any aspect of work; or refer to those consulted, informed, or above you.
The Ratio WHOOPEE! / WOE = "HOPE-ful courses of Action"
Whoopee! = Capability X Motivation X Probability of Success
(Woe is what you discover when you assess the team)
Capability Section
Capability = Skills, expertise, experience, and knowledge of history. Capability is increased by key players having: (allocate 0-2 points)
| 1.1 - Adequate authority to act/decide things | |
| 1.2 - Access to needed information | |
| 1.3 - Tools and Resources (infrastructure support) | |
| 1.4 - Skills at Level 3 competency or higher (Skills/Training) | |
| 1.5 - Accountability of others (Support/Dependable) |
TOTAL = N/A (10 points possible)
Motivation Section
Are you providing adequate "motivators" for the styles of assigned members? (Prevent individual Woes) (allocate 0-2 points)
| 2.1 - You have defined the mission, vision, and desired outcomes ("Want"/"Not Want" lists). | |
| 2.2 - You have agreed upon the "rules of the road" in all colors (red, yellow, green lights are known). | |
| 2.3 - You have designed and defined a "road map" and visual tools to get to outcomes (schedules, flows, budgets). | |
| 2.4 - You have defined teaming roles (Approvals, Consults, Inform lists, and have integrated this with timelines to ensure accountability of others, including management support). | |
| 2.5 - You have defined the personal benefits and rewards for accomplishing this project. |
TOTAL = N/A (10 points possible)
Probability of Success Section
Probability of Success Factors (allocate 0-10 points)
| 3.1 - This is a high visibility project. | |
| 3.2 - There is one clear leader assigned at each phase or component (one leader scores 10, two leaders score 5, three or more leaders score 0). | |
| 3.3 - Project goals are tied to Priorities or Business plan objectives (no linkage scores 0). | |
| 3.4 - The Tasks Lists (W.B.S.) are complete at the 80% known task level (work breakdown details). | |
| 3.5 - Rewards for key player and key contributors are known by all and announced for equity and credit taking reasons. | |
| 3.6 - There are only non-destructive, normal conflicts. | |
| 3.7 - Team Members have less than three major projects. | |
| 3.8 - The risk factors are constantly being identified, and reviewed. "Margin of error" issues are addressed with planned back-up strategies. | |
| 3.9 - Countdown, launch, and tracking activities have been spelled out and published for all players at each phase. | |
| 3.10 - The style of play is "teaming and collaboration" rather than "turf and competition." | |
Bonus Points: (5 pts each) |
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| 3.11 - There is groupware in place which everyone on the team can access, such as project websites for tracking. | |
| 3.12 - People are trained in "stress and humor skills" to cope with crisis and "political" turmoil. | |
TOTAL = N/A (10 points possible)
To score your responses in this section, the total point value is divided by 10 and rounded to the nearest integer.
Results
| Capability | Motivation | Probability of Success | Whoopee! | |||
| N/A | X | N/A | X | N/A | = | N/A |
| 10 points possible | 10 points possible | 10 points possible | 1000 points possible |